How a soju-table round runs on this page
Published
18+ only. If you are under 18, stop here and use the dry sister sites.
This is one subject: the way a round works on Soju Table Games. The wheel names a game. The card states the move in English. The table does the move. The page does not point at a person and tell them to drink, and it does not keep score of glasses. Water, soda, or sitting the turn out is a legal way to play the same move. Local law beats the card.
The list is a short version of games people already argue about at a booth. It is not an official federation rulebook. Another table may teach the same name with a different ending. When that happens, the card on this site is the version the wheel means.
1. Spin names the game, not the person
The wheel has slices. The usual set is ten games. You can turn some off and change the slice count, and that choice stays in this browser until you clear it. A spin picks a label. It does not pick a seat. Who goes first, or who is “out this round,” comes from the move on the card, not from the pointer alone.
2. Read the card in the same order every time
Every card is built the same way, so a loud table can still follow it.
- People. Some games need a circle of three or more. Two people can still run others. If the booth is the wrong size, skip the game instead of forcing it.
- Props. A few games want a tall glass and a small one, or a bottle cap. Others are hands and voices only. If the prop is not on the table, pick another slice. Do not invent a substitute that changes who is out.
- The steps. They are numbered on the card. Do them in order. The English sentence is the instruction. Hangul on the card is a label for people who already know the name, not a test.
- Out. “Out this round” means that person takes the turn the table agreed on. It does not mean a measured pour, and it does not mean the page is watching.
3. Two games, played as the cards describe them
These are examples of the pattern, not a second category of rules.
- Titanic. A small glass floats in a taller glass that is about half full. People add a little to the floater, one person at a time. When the small glass sinks, the person whose addition sank it is out this round. A huge dump on the first turn misses the point of the game. Small additions are the move. The page still does not pour that addition for you.
- Bunny Bunny. Three or more people sit in a circle. One person is the bunny and says “bunny bunny” on a beat. The neighbors on both sides answer “carrot” with a two-finger sign. The bunny then points, and that person becomes the bunny. Miss the word, the hands, or the beat, and you are out this round. The whole prop list is your hands.
- A game you hate. Turn it off. The wheel only spins what you left on. Putting it back is the same control. You do not need a different website for a shorter set.
Why it matters
A soju table stalls when nobody wants to be the person who names the next game, because naming it feels like assigning the penalty. The stall is social, not a lack of games. A wheel that only names the game separates those two jobs. The table still decides what “takes the turn” means tonight: a sip, a glass of water, a dare, or nothing. The site’s job ends at the name and the steps.
That is also why the page refuses a kids mode. The games are from an adult table. A softer theme would still be the same moves. Under 18 belongs on the dry sister wheels, which do not use this list.
Closing
Confirm you are 18 or older. Spin. Read people, props, steps, and who is out. Play the move, or skip the turn. If a card is wrong for the way your table knows the game, say so on the contact page. The privacy page lists the two browser keys this site actually writes, and nothing else.